Stat (Mystery Dungeon)
These are the stats in the Pokémon Mystery Dungeon series.
The Pokémon Mystery Dungeon series uses lookup tables to determine statistics. Each statistic depends on the Pokémon's species (and form) and level, so Pokémon with the same species and level will always have identical statistics.
Stats
In the Pokémon Mystery Dungeon series, Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and SpeedSMDRTDX stats, just like in the core games. However, these games also have a few stats not seen in the core games.
Effort values (EVs) and individual values (IVs) are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of base stats, which increase by fixed amounts when they level up. Stats may further increase through the use of Gummis, health drinks, Sitrus Berries, and other items. Stats are capped at 500 HP (999 HP prior to Pokémon Mystery Dungeon: Gates to Infinity) and 255 for all other stats.
There is no formula to determine the stats of the Pokémon; instead, stats are taken from lookup tables of a Pokémon, which varies with the species, generally correlating with their base stats in the core series.
Stat changes from natures do not exist in Pokémon Mystery Dungeon.
Body size
In all games except Gates to Infinity, each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
Movement Speed/Travel Speed
- Main article: Travel Speed
Movement SpeedRBTDS or Travel SpeedGtISMDRTDX is roughly considered the Mystery Dungeon series' analogue to Speed in the core games
Movement Speed governs the number of actions (such as moving, attacking, or using an item) a Pokémon can take before ending its turn. With a lowered Movement Speed, the Pokémon is forced to skip turns instead.
Travel Speed is much the same as Movement Speed, except that when raised, it only applies to movement between tiles - if a Pokémon attacks or uses an item, it immediately ends its turn regardless of Travel Speed. Despite this, a lowered Travel Speed still forces a Pokémon to skip its turn entirely.
Speed
The Speed stat was not used in the Pokémon Mystery Dungeon series until Super Mystery Dungeon, where it is used as an accuracy modifier; the higher speed a Pokémon has, the more likely it is for its moves to hit and the more likely it is to evade attacks.
In Mystery Dungeon: Rescue Team DX, the Speed stat is used to determine a Pokémon’s bonus attack rate; the higher a Pokémon’s Speed when using a move, the more likely it will use the selected move a second time in the same turn, at no extra cost.
In all Pokémon Mystery Dungeon games, most moves that raise or lower a Pokémon’s Speed in the main series (for example, Flame Charge) instead raise or lower the Pokémon’s Movement SpeedRBTDS or Travel SpeedGtISMDRTDX.
Belly
The Belly (Japanese: おなか stomach) is a hunger statistic in the Pokémon Mystery Dungeon series. As the team leader explores a dungeon, its Belly will diminish as turns go by, represented by a number decreasing from 100. Holding certain scarves and looplets will cause the Belly to decrease more quickly. Walking one step or taking most other actions (such as attacking, using a non-linked move, or using a non-food item) takes 1/10RBTDSBSLGtI or 1/7SMDRTDX Belly point (by default; certain scarves and looplets increase or decrease the rate, as mentioned), using linked moves consumes 1 Belly point per move after the first, pushing other Pokémon takes a half Belly point, and performing Alliances takes 3 Belly points. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, it will no longer be able to run or perform linked moves or Alliances, its passive HP regeneration will cease, and if the leader is hungry, its HP will decrease by 1RBTDSBSLGtI/3SMDRTDX every turn until it either faints or eats something.
This feature is absent in most dungeons in Gates to Infinity, but returns in all dungeons in Super Mystery Dungeon. Each team member has their own hunger statistic; only the active leader's Belly will deplete, aside from Alliances, which affect all team members. In Super Mystery Dungeon, hungry team members are indicated with a yellow HP bar in the touch screen.
Belly can be replenished by eating most consumable items. When an Apple item is eaten at maximum Belly, the Pokémon's maximum Belly will increase until the dungeon is exited. This can be increased to a maximum of 200.
Stat modifiers
Stat modification works basically the same in the Pokémon Mystery Dungeon series as in the core series, but stat stages can range from -10 to +10. Whenever a Pokémon leaves a dungeon, advances a floor, or steps on a Wonder Tile, its stat stages reset to 0.[1]
Stage multipliers
The Pokémon Mystery Dungeon series uses different multipliers for its stat stages than the core series games do.
The 0 stage for female Pokémon is different in Explorers of Time, Darkness, and Sky, with accuracy being 268/256 and evasion being 1.
Aurora Beam, Charm, Memento and Screech use stat modifiers separate to stage multipliers, halving the affected stats and being able to stack up to seven times cumulatively (1/128). Additionally, the Compoundeyes Ability and Concentrator IQ skill work by modifying the stage multipliers. Prior to Gates to Infinity, Memento and Screech reduced stats by 3/4, stacking up to four times.
- For Attack and Sp. Attack
| Subtractive moves | Base | Supplemental moves | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stage | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
| Multiplier | 128/256 | 133/256 | 138/256 | 143/256 | 148/256 | 153/256 | 161/256 | 171/256 | 179/256 | 204/256 | 1 | 307/256 | 332/256 | 358/256 | 384/256 | 409/256 | 422/256 | 435/256 | 448/256 | 460/256 | 473/256 | |
| Percentage | 50% | 52% | 54% | 56% | 58% | 60% | 63% | 67% | 70% | 80% | 100% | 120% | 130% | 140% | 150% | 160% | 165% | 170% | 175% | 180% | 185% | |
- For Defense and Sp. Defense
| Subtractive moves | Base | Supplemental moves | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stage | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
| Multiplier | 7/256 | 12/256 | 25/256 | 38/256 | 51/256 | 64/256 | 76/256 | 102/256 | 128/256 | 179/256 | 1 | 332/256 | 409/256 | 486/256 | 537/256 | 588/256 | 640/256 | 691/256 | 742/256 | 793/256 | 844/256 | |
| Percentage | 3% | 5% | 10% | 15% | 20% | 25% | 30% | 40% | 50% | 70% | 100% | 130% | 160% | 190% | 210% | 230% | 250% | 270% | 290% | 310% | 330% | |
- For accuracy
| Subtractive moves | Base | Supplemental moves | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stage | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
| Multiplier | 84/256 | 89/256 | 94/256 | 102/256 | 110/256 | 115/256 | 140/256 | 153/256 | 179/256 | 204/256 | 1 | 320/256 | 384/256 | 409/256 | 422/256 | 435/256 | 448/256 | 460/256 | 473/256 | 486/256 | 2 | |
| Percentage | 33% | 35% | 37% | 40% | 43% | 45% | 55% | 60% | 70% | 80% | 100% | 125% | 150% | 160% | 165% | 170% | 175% | 180% | 185% | 190% | 200% | |
- For evasion
| Subtractive moves | Base | Supplemental moves | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Stage | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
| Multiplier | 2 | 486/256 | 473/256 | 460/256 | 448/256 | 435/256 | 422/256 | 409/256 | 384/256 | 345/256 | 263/256 | 204/256 | 179/256 | 153/256 | 128/256 | 102/256 | 89/256 | 76/256 | 64/256 | 51/256 | 38/256 | |
| Percentage | 200% | 190% | 185% | 180% | 175% | 170% | 165% | 160% | 150% | 135% | 103% | 80% | 70% | 60% | 50% | 40% | 35% | 30% | 25% | 20% | 15% | |
In other languages
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
Belly
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See also
References
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This article is part of both Project Sidegames and Project ItemDex, Bulbapedia projects that, together, aim to write comprehensive articles on items in the sidegames. |
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