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| Pokémon Global Link artwork
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| Introduced in Generation IV
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| Pocket
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| Generation IV
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Items
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| Generation V
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Items (Held items)
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| Generation VI
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Items
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| Generation VII
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Items
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| Generation VIII
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Other Items
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| Generation IX
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Other Items
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The Metronome (Japanese: メトロノーム Metronome) is a type of held item introduced in Generation IV that strengthens the power of moves.
In the core series games
Price
Effect
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This move effect may be in need of research. Reason: Does the counter only increase if the move is used while the Pokémon holds the Metronome? Is the counter reset if the Pokémon's Metronome is stolen? You can discuss this on the talk page.
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Boosts the power of a move used consecutively by the holder. The Metronome boosts the power of a move by 10% (in Generation IV) or 20% (from Generation V onward) for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100%. If the Pokémon is switched out, uses a different move, or uses the move unsuccessfully (such as targeting into Protect or into an immunity), the bonus is reset to 0%.
Since the Metronome counts the number of uses of a move, multistrike moves only increase the counter once per use regardless of the number of strikes. This also applies to moves that last multiple turns such as Rollout and Thrash; they will only increase the counter for the initial use on the first turn.
If a Pokémon uses a move that calls another move, the move that it turns into is what's taken into account when determining whether the bonus should accumulate or reset.
If a Pokémon uses a move with a charging turn, that move is considered to be successfully used during the charging turn, and will accumulate a boost that applies to the attacking turn.
Generation IV
The Metronome boosts the power of a move by 10% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which requires using the same move 11 or more times in a row).
Generation V onward
The Metronome now boosts the power of a move by 20% for each previous, consecutive turn it has been used successfully, up to a maximum increase of 100% (which requires using the same move 6 or more times in a row).
Description
| Games
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Description
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| DPPt
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A Pokémon hold item that boosts a move used consecutively. Its effect is reset if another move is used.
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HGSS BWB2W2
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A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.
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XYORAS SMUSUM
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An item to be held by a Pokémon. It boosts moves used consecutively, but only until a different move is used.
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PE SwShBDSPLA
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An item to be held by a Pokémon. It boosts moves used consecutively but only until a different move is used.
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| SV
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An item to be held by a Pokémon. It boosts the power of a move that's used repeatedly. Once the chain is broken, the move's power returns to normal.
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Acquisition
| Games
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Finite methods
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Repeatable methods
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| DPPt
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Veilstone Game Corner (1,000 Coins) Held by wild Kricketot, wild Kricketune, and wild Chatot (5% chance each)
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| HGSS
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Goldenrod Game Corner/Celadon Game Corner (1,000 Coins) Held by wild Kricketot, wild Kricketune, and wild Chatot (5% chance each)
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| BW
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Held by wild Kricketune (5% chance)
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| B2W2
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Lacunosa Town, Accumula Town
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Held by wild Chatot (5% chance)
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| DW*
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Windswept Sky
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| XY
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Coumarine City
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Held by wild Chatot (5% chance)
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| ORAS
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Mauville City ($1,000)
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Held by wild Kricketune and wild Chatot (5% chance each)
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| SMUSUM
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Hano Grand Resort
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Battle Royal Dome (48 BP)
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| SwSh
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Stow-on-Side (bargain shop)
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| SwShCT
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Ballimere Lake
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| BDSP
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Veilstone City
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Held by wild Kricketot, wild Kricketune, and wild Chatot (5% chance each)
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| SV
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Delibird Presents (Levincia Branch)
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| SVID
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Item Printer
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Distribution
Gallery
Artwork
Merchandise
The Metronome is the held item featured alongside Clefairy in the Pokémon Held Item Pins line by The Pokémon Company International.
In other languages
External links
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This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.
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