Scoring (Pinball)
Scoring[1] or obtaining points[2][3] is a game mechanic in Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire.
List of action points
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Add all values |
These are the points awarded during gameplay.
The End of Ball Bonus is given when the player loses a ball. It recounts events that occurred using the latest ball and is multiplied by the current value of the Bonus Multiplier.
Pokémon Pinball
| Points | Fields | ||||
|---|---|---|---|---|---|
(×1) |
(×2) |
(×3) |
(×5) |
Red Field | Blue Field |
| 1,000 | 2,000 | 3,000 | 5,000 | Turn on any of the three Field Multiplier Lane lights | |
| Hit Voltorb | Hit Shellder Turn off a Field Multiplier Lane light | ||||
| 3,000 | 6,000 | 9,000 | 15,000 | Upgrade the Ball | |
| 5,000 | 10,000 | 15,000 | 25,000 | Hit a |
Hit a |
| Hit either |
Hit Poliwag's red button at the left side of the table Hit Psyduck's head at the right side of the table | ||||
| 50,000 | 100,000 | 150,000 | 250,000 | Pikachu Kickback | |
| Hit the Staryu button | — | ||||
| 10,000 | — | Hit Meowth during the Meowth stage | ? | ||
| 100,000 | 200,000 | 300,000 | 500,000 | Start the Catch 'em Mode | |
| 1,000,000 | 2,000,000 | 3,000,000 | 5,000,000 | Uncover a piece of the Pokémon's silhouette during Catch 'em Mode | |
| 3,000,000 | 6,000,000 | 9,000,000 | 15,000,000 | Hit the Pokémon during Catch 'em Mode | |
| Reveal an Evolution Item during Evo Mode | |||||
| 1,000,000 | — | Obtain a pile of coins during the Meowth stage | ? | ||
| Hit one of Mewtwo's Shadow Balls during the Mewtwo stage | |||||
| 50,000,000 | — | Hit Mewtwo during the Mewtwo stage | |||
In this game, no points are given for entering or clearing a bonus stage.
End of Ball Bonus
| Points | Fields (in-game order and description) | |
|---|---|---|
| Red Field | Blue Field | |
| 500,000 | <number> Pokémon caught | |
| 750,000 | <number> Pokémon evolved | |
| 75,000 | <number> Bellsprout | <number> Cloyster <number> Slowpoke |
| 50,000 | <number> Dugtrio | <number> Poliwag <number> Psyduck |
| 25,000 | <number> Cave shots | |
| 10,000 | <number> Spinner turns | |
Pokémon Pinball: Ruby & Sapphire
| Points | Fields | ||||
|---|---|---|---|---|---|
(×1) |
(×2) |
(×3) |
(×4) |
Ruby Field | Sapphire Field |
| 500 | 1,000 | 1,500 | 2,000 | Hit a Slingshot Bumper | |
| Hit a |
Hit a | ||||
| 1,000 | 2,000 | 3,000 | 4,000 | Turn on any of the three Field Multiplier Lane lights | |
| 3,000 | 6,000 | 9,000 | 12,000 | Upgrade the Ball | |
| 10,000 | 20,000 | 30,000 | 40,000 | Hit the Pokémon during Catch 'em Mode | |
| 20,000 | 40,000 | 60,000 | 80,000 | Enter the Center Hole | |
| ? | Turn on any of the four Egg Stand lights | ||||
| 50,000 | 100,000 | 150,000 | 200,000 | Enter Sharpedo's mouth | Enter Wailmer's mouth |
| 200,000 | 400,000 | 600,000 | 800,000 | Start the Egg Mode | |
| Hit a Duskull in the Duskull Stage | |||||
| 300,000 | 600,000 | 900,000 | 1,200,000 | Reveal the Pokémon instantly during Catch 'em Mode (hit the Bumpers three times while the catchable Pokémon is still completely unrevealed) | |
| Hit Dusclops in the Duskull Stage | |||||
| 1,000,000 | 2,000,000 | 3,000,000 | 4,000,000 | Catch a Pokémon in the Catch 'em Mode | |
| 3,000,000 | 6,000,000 | 9,000,000 | 12,000,000 | Catch a hatched Pokémon in the Egg Mode | |
| 30,000,000 | 60,000,000 | 90,000,000 | 120,000,000 | Clear Duskull Stage | |
In this game, no points are given for starting the Catch 'em Mode.
End of Ball Bonus
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Add values |
| Points | Fields (in-game order and description) | |
|---|---|---|
| Ruby Field | Sapphire Field | |
| 500,000 | Pokémon caught <number> | |
| Pokémon evolved <number> | ||
| Traveled area <number> | ||
| Slot played <number> | ||
| Pika Saver <number> | ||
Hi-scores
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason:
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In Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire, the Hi-Score screen contains a ranking of the best player scores in each field. The player is able to save their score when the pinball game ends. However, regardless of how many points have been obtained, no score is saved if the game is finished before all balls are lost (such as by turning off the game without saving).
The player can press left or right to switch between the hi-scores of the two available fields.
It is possible to trade hi-scores with other players of the same game by using the Game Link Cable. In Pokémon Pinball: Ruby & Sapphire, this works between game cartridges of any language.
Pokémon Pinball
In Pokémon Pinball, this is only accessible at the end of a game. It contains the five hi-scores of either the Red Field or Blue Field, with three-letter player names.
The predefined scores are identified as the players NIN, CRE, GAM, HAL, and JUP (Nintendo, Creatures, Game Freak, HAL Laboratory, and Jupiter Corporation).
In this screen, the player can press Start to open a menu with two options:
- "Print" is used to print the current scores in black and white using the Game Boy Printer
- "Send" is used to trade Hi-Scores with another game
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Red Field with options menu -
Blue Field with options menu
Pokémon Pinball: Ruby & Sapphire
In Pokémon Pinball: Ruby & Sapphire, this feature is now found on the main menu as well as the end of a game. It contains the eight hi-scores of either the Ruby Field or Sapphire Field, with four-letter player names. The predefined scores all have the placeholder "----" instead of player names.
The player can press Start to trade Hi-Scores with another game.
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Ruby Field with transmission dialogue -
Sapphire Field with transmission dialogue
Trivia
- In Pokémon Pinball, all scores (including the player's score at any time) always end with 0. The action score values and the player's score are stored in the internal data without the last 0.
References
- ↑ "Scoring" section - Pokémon Pinball manual, page 12
- ↑ "Point values" section - Pokémon Pinball: Ruby & Sapphire manual, page 47 (European version)
- ↑ "[...] as your score climbs, you can upgrade to a Great Ball and Master Ball to rack up even more points." - Pokémon Pinball - Pokémon.com
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |





