Thunderclap has a priority of +1. If Thunderclap's target has selected a physical or special attack and has not yet had a chance to execute its move, Thunderclap will damage the target; otherwise, Thunderclap will fail. Thunderclap only depends on the move the target has selected, and is not affected by any consideration of whether the attack can actually be executed, such as status conditions like sleep or freeze or Abilities like Truant.
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation.
Activation Condition: When the user's Sp. Atk is raised.
Deactivation Condition: When the user's Sp. Atk is not raised.
Makes the target flinch. Turns the field of play's terrain into EX Electric Terrain the first time this attack move is successful each battle. Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks.
Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Electric Terrain
6★ EX with EX role
The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.