Florio Nature Park

Florio Nature Park フロレオ自然公園
Floreo Nature Park
"Wild Missingno. appeared!"
Map description: In this lush, green park, see Pokémon up close in their natural habitat.
Location: North, central area of Florio Island
Region: Lental
Generations: VIII

Location of Florio Nature Park in Lental.
Pokémon world locations

Florio Nature Park (Japanese: フロレオ自然公園 Floreo Nature Park) is a park on Florio Island of the Lental region.

Layout

The park courses begin in an area near the park's sign and a field with Bouffalant and Dodrio. After crossing a bridge and the river, there is a path with many trees and Wurmple. The path then leads to a road near the lake. The lake includes a Bidoof dam, which is completed in higher levels. After passing through the lake path, the route enters a small path with cliffs and a Taillow on a sign, which leads to a flower field with Comfey. The course ends at the end of the flower fields. The course is mostly unchanged during the night, though some of the Pokémon are different.

Alternate routes

  • On research level 3 of Park (Day), Bidoof's dam has been completed and this route as an alternate path through the lake. This path allows the player to take closer shots of the Ducklett, Swanna, and Bidoof in the lake. This alternate route is the default path in research level 2 of Park (Night).
  • A tree near the lake can be scanned to enter the Secret Side Path on either the Day or Night route. This can only be accessed if the player has updated to Version 2.0.0, and has unlocked Blushing Beach and Sweltering Sands.

Illumina Spot

The Illumina Spot course begins in the flower fields at night. The Illumina Meganium follows the player throughout the course. After passing through a path with purple trees and cliffs, the NEO-ONE reaches a massive field with purple trees, bushes, and some ancient ruins. The stage later ends when Meganium leaves the area. The player can throw fluffruit at the purple trees and bushes to reveal Pokémon hiding inside them, like Combee and Pikachu.

Objects of interest

Park
Florio Island crystabloom
Illumina Spot
Florio Island crystabloom Ancient ruins

Park (Day)

Course Map Level 1 Course Map Level 2 Complete Course Map

Description

"This course runs along a large lake and through a field of colorful flowers. Pokémon are a regular sight here, which makes it the ideal location for young, up-and-coming photographers."

Course requirements

  • Unlock course: Default
  • Research level 2: 40,000 points
  • Research level 3: 70,000 points
  • Max research level: 90,000 points

Pokémon appearances

No. Pokémon Research Level Stars Description
001
Vivillon
1-3 A group of Meadow Pattern Vivillon fly around the start of the course. As the NEO-ONE approaches the end of the route, a Vivillon flies by, leading to a flower field where a larger group of Vivillon can be seen. From research level 3, Garden Pattern Vivillon can also be found in the flower field.
002
Pichu
1-3 A Pichu and a Grookey appear on the path at the start before running away. Pichu also appears hidden in tall grass before the lakefront. On research level 3, a Pichu with a flower crown may be seen hiding in a bush in the flower field.
★★★★ Research level 3: The Pichu with a flower crown will be hiding within flowers in the flower field at the end of the route. Throwing an Illumina orb or fluffruit at it will cause it to jump out and cheer.
Alternatively, Pichu will then run towards a crystabloom to the right of the path towards Scorbunny and Grookey. As Grookey approaches Pichu, it will accidentally bump into Pichu.
003
Grookey
1-3 A Grookey and a Pichu appear on the path at the start before running away. Grookey also appears sleeping hidden in tall grass before the lakefront. From research level 2, a Grookey can be seen playing with other Pokémon in the flower field.
★★★★ Research level 3: Playing a melody at Grookey at the start of the route will cause it to jump on the park sign and tap its stick.
Alternatively, Grookey may perform a one-armed handstand if awoken by throwing several fluffruit when it is hiding behind bushes in the middle of the route. Grookey may on rare occasions perform a handstand in the flower field at the end of the route.
Alternatively, at the end of the stage, Grookey, Pichu, and Scorbunny will play together near the crystabloom in the flower field. As Grookey approaches the group, it will accidentally run into Pichu. This brief moment will also yield a ★★★★ photo.
004
Scorbunny
3 Scorbunny appears at the start of the route as it runs past the tree where the Bidoof and Bouffalant are sleeping. It again appears to the left of the path by the lakeside, and again later in the flower field.
★★★★ Research level 3: Scorbunny will be with Pichu and Grookey at the end of the route in the flower field. Illuminating the nearby crystabloom will cause it to laughs while rolling on the ground.
005
Bouffalant
1-3 On the left side of the path near the start, a herd of Bouffalant roams in the distance. As the research level increases, the Bouffalant will get closer to the path. From research level 2, Bouffalant can be seen in the flower field at the end of the route (including one wearing a flower crown).
★★★★ Research Level 2+: If the Bouffalant at the end of the route is illuminated, it will cheer.
Research level 3: If a melody is played when passing the Bouffalant at the start of the route, they will begin fighting each other.
006
Pidgeot
3 Pidgeot can be found on the pathway leading to the lake, where it will then fly to the left hillside.
★★★★ Research level 3: Hitting the Pidgeot with a fluffruit will make it land on top of the tree Hoothoot is nesting in. Throwing a fluffruit at a Magikarp in the lake will cause Pidgeot swoop in and carry the Magikarp away.
007
Tangrowth
2-3 A Tangrowth can be seen in the distance on a rocky hill to the right of the path as the NEO-ONE crosses the first bridge. On research level 3, one can also be seen in an alcove to the right of the path after the second bridge. If fluffruit is thrown up to trees on the hill next to this Tangrowth, Tangrowth will whip out its arm to grab some fruit off the tree to eat.
008
Emolga
1-3 Emolga can be found flying in the area past the first bridge.
★★★★ Research level 1+: Throwing a fluffruit near other charred apples near the Emolga will cause Emolga to approach the fluffruit. It will char the fruit with a Thunder Shock.
Alternatively, illuminating the first crystabloom will cause Emolga perched on a nearby rocky ledge to jump and cheer.
009
Wurmple
1-3 Wurmple can be found around the grass after the first bridge, as well as after the lake.
★★★★ Research level 3: Several Taillow can be seen flying near the area by the lake close to the second bridge. Taking a photo may cause one or more of the Taillow to change direction and fly away from the NEO-ONE. The Taillow will then be seen fighting one or more Wurmple. Throwing an Illumina orb at Wurmple will cause it to fire Poison-type move.
012
Heracross
3 A Heracross on a tree to the left of the path after the first bridge. It can be knocked down with fluffruit. If the alternate path is taken through Bidoof's Dam, a female Heracross will fly in and land on an island in the lake.
014
Dodrio
1-3 Dodrio appear at various points on the route, including at the start of the route, around the lakeside, and another appears at the end if the Secret Side Path was taken.
★★★★ Research level 1+ Dodrio will grab a fluffruit thrown on the ground and its heads may be seen fighting over the fluffruit.
015
Ducklett
2-3 Several Ducklett will float with Swanna in the lake. A Ducklett can be seen flying around the lake on research level 3.
★★★★ Research level 3: A Ducklett can be seen flying around the lake. Taking a photo of it flying will yield a ★★★★ photo.
016
Swanna
1-3 Several Swanna appear floating in the lake. Some can also be seen flying around.
019
Torterra
1-3 Torterra appears in the flower field if the Secret Side Path route had been taken.
017
Bidoof
1-3 Bidoof can be found throughout the route, including near the first and second bridges, as well as making their dam in the lake. Their dam will be completed on research level 3.
018
Taillow
1-3 Taillow can be found flying or landing on the ground at various points on the route.
★★★★ Research level 3: Several Taillow can be seen flying near the area by the lake close to the second bridge. Taking a photo may cause one or more of the Taillow to change direction and fly away from the NEO-ONE. The Taillow will then be seen fighting one or more Wurmple. Throwing an Illumina orb at Wurmple will cause it to fire Poison-type move.
020
Magikarp
1-3 Throwing a fluffruit into the lake will cause a Magikarp to jump out of the water. A second Magikarp appears flopping around in the shallow waters of the lake.
★★★★ Research level 3: Hitting the Pidgeot with a fluffruit when it is to the left of the path at the lakeside will make it land on top of the tree the Hoothoot is nesting in. Throwing a fluffruit at a Magikarp in the lake will cause Pidgeot swoop in and carry the Magikarp away.
021
Hoothoot
1-3 A Hoothoot can be found sleeping inside a hole in the tree next to the lake.
021
Comfey
1-3 Several Comfey appear in the flower field at the end of the route.
★★★★ Research level 3: Illuminating the first crystabloom in the flower field will cause the Comfey to gather. They can then be fed fluffruit.
Alternatively, playing a melody will cause the Comfey to sway back and forth.
023
Florges
1-3 A Florges stands in the middle of the field of flowers. It may be of one of five colors. It may gather natural power, giving it a green glow when an Illumina orb is thrown at it.
★★★★ Research level 3: Throwing an Illumina orb at Florges may cause it to throw a blizzard of pink petals around it.
026
Sylveon
1-3 A can be found sleeping at the flower field if the Secret Side Path route had been taken.
027
Shaymin
1-3 A Shaymin can be seen hiding in tall grass to the left of the path at the lakeside. It can later be found running to the flower field with Grookey, Scorbunny, and Pichu. It will then settle itself to the right of the path next to a crystabloom near Florges. If the crystabloom is illuminated, it will run across to Grookey, Scorbunny, and Pichu to the left of the path. It can only be found in the post-game.
★★★★ Research level 3: Once all four Pokémon (Grookey, Scorbunny, Pichu and Shaymin) have been gathered at the flower field, illuminating the nearby crystabloom will cause Shaymin to jump and cheer.
215
Shroomish
1-3 Shroomish appear at the flower field if the Secret Side Path route had been taken.
217
Snorlax
1-3 A Snorlax appears in the flower field if it had been awoken during the Secret Side Path detour.
★★★★ Research level 1+: If an Illumina orb is thrown to Snorlax, it will dash towards the NEO-ONE.

LenTalk requests

Request Description Research Level Required Solution Complete Description Reward
Hide-and-Seek in the Flowers I heard a Pokémon is playing a little game of hide-and-seek in the flower field. Let me know if you find it! Level 3 In the flower field, you will see a large clump of flowers to your right. Throw an Illumina orb at it and a Pichu wearing a flower crown will appear. Take a photo of it. Aww! What a cutie! Thanks for tracking it down! None
One-Hand Freeze Watch Grookey in the nature park carefully. Every now and then, it does something that I think you'll get a kick out of. Level 3 In the middle area, you should find Grookey sleeping in a patch of grass. Throw fluffruit at it until it wakes up; it will run off. Later, when you reach the flower field, Grookey will be there. Play the melody and it will do a handstand. Take a photo of it doing this. Yes, that's it! Nice work. Seeing an all-new side of a Pokémon is such a treat. Professor Mirror's Goggles

(Profile Icon)

Three Friends Among Flowers I saw Scorbunny laughing out loud earlier! It was so cute! You've gotta see it for yourself. Level 3 In the flower field, you will see a large clump of flowers to your right. Throw an Illumina orb at it and a Pichu wearing a flower crown will appear. It will run off to the crystabloom behind it. Grookey and Scorbunny will be there as well. Take a photo of Scorbunny laughing. See? I wasn't kidding! Was that the cutest laugh or what? None
Head-to-Head Competition I saw some Bouffalant start fighting all of a sudden! I wasn't expecting that at all! Level 3 At the start of the course, play the melody. The Bouffalant herd will be riled up. Afterwards, two Bouffalant will start butting heads with each other. Take a picture of this. Yeah, that's what I saw! Maybe it doesn't hurt when they fight since their heads are so poofy... None
Shockingly Well-Done Have you seen which Pokemon is scorching these fruits? I'd like you to try to catch the culprit in the act, if you wouldn't mind. Level 1+ As you enter the tree area, you should notice a pile of fruit on the ground. Throw a fluffruit into the pile. An Emolga will fly down and zap the fluffruit. Take a picture of it doing this. Ah, I see! So Emolga zaps the fruit with its electricity. What a shocking discovery! Effect 4

(Sticker)

What's Up with Wurmple? I looked away for a second, and suddenly Taillow was fleeing! What happened? Level 3 At the bridge area, take a picture of Taillow mid-flight. Later, you should see Taillow and Wurmple fighting. Throw an Illumina orb at Wurmple and it will spray Poison Gas. Take a photo of it doing this. Wow! I never would've guessed Wurmple could pull off a counterattack like that! None
Swanna-be Did you know Ducklett can fly? They're pretty tiny, so be careful not to miss your photo op! Level 3 At the lake area, Ducklett will sometimes fly past you. Take a photo of it flying. Aww! Look at it flap those cute little wings with all its might! None
Dam, Sweet Dam Did you notice that the Bidoof finished building their dam? I'm sure you'll find a happy resident living inside. Level 3 At the lake area, go down the Dam alternate route. Throw fluffruit at the top hole of the Bidoof den. A Bidoof will pop out. Take a photo of it. Oho! Look at that happy face. Did you give it a fluffruit as a housewarming gift? Nose

(Sticker)

Off to a Flying Startle I tried to get a photo of Taillow midflight, but I guess I must've startled them! I wish I could've gotten a nicer shot... Level 1+ At the bridge area, some Taillow will fly past. Take a photo of it to startle it. Take another photo of it startled. It is recommended to turn on burst mode for this. What a great shot! I wanna get good enough to take pictures like this someday... None
Flopping by the Water I saw a Pidgeot swoop down and snatch a Magikarp! I was so surprised, I couldn't get a photo in time... Level 3 As you enter the lake area, a Pidgeot will swoop down to your left. Hit it with a fluffruit and it will fly off towards the Hoothoot tree. Then later on, throw a fluffruit at the beached Magikarp. Pidgeot will swoop down and grab it. Take a photo of Magikarp while this is happening. Oh no, Magikarp! I guess Pidgeot took it back to its nest... Eye 7

(Sticker)

Don't be Scared! Comfey always run away from me... I wonder how I could get them to be my friends. Level 1+ As you enter the flower field, activate the nearest crystabloom to your right. When Comfey comes down to inspect it, throw a fluffruit near it. Take a photo of it eating the fluffruit. Oooh, Comfey ate the fluffruit! Maybe that's how I can make friends with one, too... None
Livening Up the Flowers Sometimes Florges seems to gather natural power from its surroundings. Would you mind getting a photograph of this striking behavior? Level 3 When entering the flower field area, keep an eye on Florges. It will sometimes start to emit a green glow. Take a photo of it doing this. Thank you! This must be how it keeps the flower field so lovely and healthy. None
Myth of the Nature Park Hey, listen to this! There's a super-special Pokemon hiding in the flower field. You should see it when it's happy - it's so cute! Level 2+ (postgame) As you enter the flower field, activate the crystabloom closest to Florges to your right. Shaymin will appear and move to the crystabloom to your left. Next, throw an Illumina orb at the clump of flowers to reveal Pichu. Finally, activate the crystabloom where Shaymin is and it will celebrate. Take a photo of it. You found it, too! I don't think it was there before, but maybe we just never noticed because it blended into the flowers. None
Snorlax Dash Snorlax usually seems to laze around, but you'd be amazed how it can move when it runs! Level 1+ If Snorlax has been awoken on Secret Side Path, it will reappear in the flower field in the Park (Day) route. Throwing an Illumina orb at it will cause it to dash towards the NEO-ONE. I knew you could get the shot! That sure is surprising compared to its usual behaviour! Hat 7

(Sticker)

Park (Night)

Course Map Level 1 Course Map Level 2 Complete Course Map

Description

"Underneath the light of the moon, the Pokémon of the nature park can be observed behaving differently than during the day."

Course requirements

  • Unlock course: Unlocked after reaching research level 2 on Park (Day)
  • Research level 2: 50,000 points
  • Max research level: 110,000 points

Pokémon appearances

No. Pokémon Research Level Stars Description
001
Vivillon
1-2 A Garden Pattern Vivillon appear flying in the flower field at the end of the route if the Secret Side Path has been taken.
002
Pichu
1-2 Pichu can be foudn sleeping next to a Torterra after the second bridge. It will reappear at the flower field if it is awoken. On research level 2, Pichu can also be found at the start of the route with Shaymin next to the park sign.
003
Grookey
1-2 Grookey appears sleeping beside Torterra at the second bridge. It can later be found in the flower field if it was awoken earlier on.
004
Scorbunny
1-2 Scorbunny can found running around at the start of the route. It will reappear at various points on the route, including near the lake, and top of a Torterra at the end of the route. On research level 2, it will instead be found jumping onto the park sign, where it will wave at its friends below and start kicking fire up into the air.
★★★★ Research level 2: Throwing an Illumina orb at Scorbunny at the start of the route will cause its flames to turn blue.
005
Bouffalant
1-2 Several sleeping Bouffalant appears to the right of the path at the start of the route. One will be awake on research level 2.
006
Pidgeot
1-2 Pidgeot flies to the right of the path at the start of the route. It will then reappear in the middle of the route close to the sleeping Torterra. On research level 2, it will instead swoop in from above and land on the ground before flying away.
★★★★ Research level 2: Feeding the Pidgeot a fluffruit at the first two locations will cause it to appear towards the end of the route. It will fly in and land in front of the NEO-ONE and greet the player in thanks.
007
Tangrowth
1-2 A Tangrowth can be seen sleeping after the first bridge. On research level 2, it will instead be sleeping before the first bridge. Tangrowth also appears at the end of the route if the NEO-ONE takes the Secret Side Path.
★★★★ Research level 2: Illuminating Tangrowth with an Illumina orb will cause it to jump up.
010
Murkrow
1-2 A group of Murkrow will fly into a patch of grass after the first bridge.
★★★★ Research level 2: Murkrow will eat a fluffruit thrown at it by holding onto it with its claws.
011
Caterpie
1-2 Several Caterpie appear in the grass just after the group of Murkrow.
★★★★ Research level 1+: A group of Caterpie will emerge from behind the sign towards the end of the route if a melody is played.
012
Heracross
2 If the first Pinsir is made to appear (by illuminating Pinsir's horns), the scan function can be used several times for a Heracross to fall from a tree behind this Pinsir. The two can later been seen battling each other on the route.
★★★★ Research level 2: Heracross fighting with Pinsir will yield a ★★★★ photo.
013
Pinsir
1-2 A mound of dirt before the firs bridge will reveal Pinsir's horns if the scan function is used. Illuminating Pinsir's horns will then cause it to jump out. It can later be seen later on the route after the second bridge.
★★★★ Research level 2: If Pinsir is made to appear at its first location, using the scan function several times will cause Heracross to fall out of a tree. Pinsir and Heracross can be later seen battling each other on the route.
014
Dodrio
2 Dodrio can be found on the left of the path at the start of route. A Dodrio can also be found nearby the sleeping Torterra, and another at the flower field at the end of the route.
★★★★ Research level 2: Illuminating Dodrio will cause it to jump, as if attempting to fly.
015
Ducklett
1-2 Ducklett can be found sleeping in lake beside the sleeping Torterra. On research level 2, Ducklett can be seen swimming with Swanna at the waters of the first and second bridges.
016
Swanna
1-2 Several Swanna also appear sleeping in the lake beside the sleeping Torterra. A Swanna leading a group of Ducklett can be also found in the river near the first and second bridge.
★★★★ Research level 2: Once an illuminated Swanna lands into the lake, playing a melody will cause all the Swanna in the lake to take flight as a group.
017
Bidoof
1-2 Bidoof can be found dawdling around at the start of the route. Three Bidoof can later be seen walking in between sleeping Torterra and swimming into the lake.
★★★★ Research level2: A Bidoof in the lake will be facing away from the camera, and facing into a dam structure. If it is hit by a fluffruit, it will climb up to the top of the structure and peep its head out.
019
Torterra
1-2 Groups of Torterra appear near the lake and after the second bridge on the route. Torterra also appear at the end of the route in the flower field.
★★★★ Research level 1+: If one of the sleeping Torterra is interrupted with a fluffruit, it will briefly wake up and yawn.
020
Magikarp
1-2 Throwing a fluffruit into the lake will cause a Magikarp to jump out of the water. A second Magikarp appears sleeping on a rock in the lake on research level 2. A Magikarp will also appear at the end of the route in the flower field if the Secret Side Path is taken. The Magikarp on the Secret Side Path must been revealed and the nearby crystabloom illuminated for Margikarp to appear on Park route.
021
Hoothoot
1-2 A Hoothoot can be found on a tree after the second bridge. A second appears on top of a sign towards the end of the route.
024
Combee
1-2 Several Combee appear at the end of the route at the flower field.
★★★★ Research level 2: Lighting up the first crystabloom of the flower field will cause a Combee to bring a Vespiquen. The Combee and Vespiquen will then approach the second crystabloom. Illuminating the second crystabloom will cause the Combee and Vespiquen to dance.
025
Vespiquen
1-2 A Vespiquen appears at the end of the route if the first crystabloom of the flower field is illuminated with an Illumina orb.
★★★★ Research level 2: After the Vespiquen appears, the Combee and Vespiquen will approach the second crystabloom. Illuminating the second crystabloom will cause the Combee and Vespiquen to dance.
026
Sylveon
2 A Sylveon can be seen sleeping next to a Torterra, Pichu and Grookey after crossing the second bridge. If awoken, it will reappear in the flower field at the end of the route.
★★★★ Research level 2: If Pinsir is made to appear at its first location, using the scan function several times will cause Heracross to fall out of a tree. Pinsir and Heracross can be later seen battling each other on the route not far from the sleeping Sylveon. Sylveon can be awoken by illuminating it with an Illumina orb. It will then approach the Pinsir and Heracross to stop the fighting if the melody is played.
027
Shaymin
2 Shaymin appears at the start at the start of the route alongside Pichu and Bidoof watching Scorbunny kick fire up into the air.
029
Eevee
1-2 If the Secret Side Path is taken and the NEO-ONE returns to the end of the Park route, an Eevee will be sleeping next to a Pikachu and Tangrowth in the flower field.
030
Pikachu
1-2 If the Secret Side Path is taken, a Pikachu will be sleeping next to an Eevee and Tangrowth in the flower field on the Park route.
216
Foongus
1-2 If the Secret Side Path is taken, several Foongus will be present in the flower field at the end of the Park route.

LenTalk requests

Request Description Research Level Required Solution Complete Description Reward
Hard-Won Happiness Pidgeot’s cool, but it’s kinda distant. Think it’d warm up to you for a fluffruit or two? Level 2 Feeding the Pidgeot a fluffruit at the first two locations will cause it to appear towards the end of the route. It will fly in and land in front of the NEO-ONE and greet the player in thanks. Whoa, look at that beaming face! Guess you’ve got yourself a new feathered friend! None
Sudden Movement I saw Tangrowth suddenly move in the most amazing way! I was too slow to get a good photo of it, though... Mind giving it a try? Level 2 Illuminating Tangrowth with an Illumina orb will cause it to jump up. Oh gosh—that looks intense! Thanks for getting a photo of it! Design 5

(Frame)

Munching Murkrow In the comfort and safety of its own territory, even the wariest Pokémon will let its guard down to eat a tasty fluffruit. Level 2 Throwing fluffruit at the areas where Murkrow land to perch on the ground may cause Murkrow to eat a fluffruit if the fluffruit is thrown early in advance. Aha! I see you’ve found where Murkrow likes to eat! None
Where's That Pokémon? The professor says there’s a Pokémon hiding somewhere around here! Think you can find it? Level 1+ A group of Caterpie will emerge from behind the sign towards the end of the route if a melody is played. Ding ding! We have a winner! I, uh, couldn’t find it...so I asked the professor where it was. None
Where It Snacks and Snoozes There’s a Pokémon that sleeps in this area. Perhaps it would show itself if there were other Pokémon nearby... Level 2 If the first Pinsir is made to appear (by illuminating Pinsir's horns), the scan function can be used several times for a Heracross to fall from a tree behind this Pinsir. Good job finding it! Heracross seems very fond of this tree—probably because it’s full of delicious sap. None
Best Frenemies There’s a Pokémon that Pinsir tussles with often, but the two are actually good friends. Level 2 If Pinsir is made to appear at its first location, using the scan function several times will cause Heracross to fall out of a tree. Pinsir and Heracross can be later seen battling each other on the route not far from the sleeping Sylveon. Sylveon can be awoken by illuminating it with an Illumina orb. It will then approach the Pinsir and Heracross to stop the fighting if the melody is played. Yes, that’s it! Fighting one minute and laughing about it the next... It must be nice to have that sort of rivalry, wouldn’t you say?
Who Needs Wings? Hey! I just heard Dodrio can fly! I’ve never seen one do that before. Have you? Level 2 Illuminating Dodrio will cause it to jump, as if attempting to fly. That’s awesome! It really does look like it’s flying! Rita

(Profile Icon)

Art in Flight Have you ever seen a flock of Swanna take flight? You should definitely try to get a photo of the stunning sight! Level 2 Once an illuminated Swanna lands into the lake, playing a melody will cause all the Swanna in the lake to take flight as a group. That’s it! You saw it! What a beautiful moment—like a work of art come to life. None
A Terrific Yawn I wonder what it looks like when Torterra yawns... Aren’t you curious to know, too? Level 1+ If one of the sleeping Torterra is interrupted with a fluffruit, it will briefly wake up and yawn. Whoa! That’s one huge yawn! It must’ve been super tired. None
Hoothoot's Hidden Foot Have you ever seen Hoothoot’s other foot? You should try to get a photo of it! Level 1+ If a fluffruit is thrown at a Hoothoot, it will be knocked back briefly and revealing its second foot. There’s that elusive foot! Now THAT’s something you don’t see every day. Well done! Design 13

(Frame)

Dancing with the Queen Combee are very devoted to Vespiquen. If you observe them closely, you’ll see that these Pokémon do more than just gather nectar! Level 2 Lighting up the first crystabloom of the flower field will cause a Combee to bring a Vespiquen. The Combee and Vespiquen will then approach the second crystabloom. Illuminating the second crystabloom will cause the Combee and Vespiquen to dance. They look so delighted to be dancing together! This photo clearly demonstrates their devotion to one another. None
For Whose Sake? Do you know what motivates Combee to work so hard? You may find out if you search this area carefully. Level 1+ Lighting up the first crystabloom of the flower field will cause a Combee to bring a Vespiquen. That’s right! Combee put in all that work for the sake of their dear Vespiquen! None
Asleep on a Calm Night There’s a Pokémon that’s nowhere to be seen most of the time, but at night, it sleeps beside Torterra. See if you can find it! Level 2 A Sylveon can be seen sleeping next to a Torterra, Pichu and Grookey after crossing the second bridge. Good detective work! Perhaps Sylveon’s soothing aura is what allows them to sleep so soundly. None

Florio Island Illumina Spot

Course Map Complete Course Map

Description

"Meganium, the Illumina Pokémon of Florio Island, can be found in this field of flowers on a small hill in the nature park."

Course requirements

  • Unlock course: Unlocked after completing Park (Night) once
  • Research level 2: 1 point
  • Max research level: 60,000 points

Pokémon appearances

No. Pokémon Research Level Stars Description
008
Emolga
2 Throwing fluffruit over the cliffs on the right of the path closer to the ancient ruins will cause Emolga to fly out.
021
Hoothoot
2 Hoothoot appears when fluffruit are thrown at the top of the tree at the end of the route (after the Combee emerge out of the tree).
030
Comfey
2 Several Comfey will appear out of the first row of trees if Meganium approaches in the Illumina state.
024
Combee
2 A group of Combee will appear if fluffruit is thrown at the tree at the end of the route.
026
Sylveon
2 Sylveon can be found sleeping on a rocky ledge to the far right at the start of the route. Throwing Illumina orbs at it will cause it to wake up and walk towards the first crystabloom.
★★★★ Research level 2: Throwing several Illumina orbs at Meganium will cause it to go into the Illumina state. Sylveon will approach it and jump with its hind legs.
027
Shaymin
2 Shaymin can be found hidden on a cliff edge to the left of the first row of trees. Throwing Illumina orbs in the area will cause it to emerge. Shaymin only appears post-game.
★★★★ Research level 2: When Shaymin is brought out of its hiding place, it will jump up and down in joy as Meganium approaches it.
028
Meganium
1-2 Meganium travels alongside the NEO-ONE on the route. On research level 2, it can be seen interacting with other Pokémon, such as Shaymin and Eevee.
★★★★ Research level 2: The second crystabloom along the path can be illuminated with Illumina orbs. Meganium will then reach down to sniff the crystabloom. Throwing several Illumina orbs at it will cause it to go into the Illumina state. It will then raise its hind legs.
029
Eevee
2 An Eevee can appear at the start of the route. If Meganium is initially sleeping on the left of the path, Eevee can be found on top of Meganium.
030
Pikachu
2 Fluffruit thrown beyond the cliffs to the right of the path (after where Meganium meets Shaymin) will cause Pikachu to appear and run towards the main path.

LenTalk requests

Request Description Research Level Required Solution Complete Description Reward
Meganium's Pal When Meganium gets to this spot, it starts looking around kinda restlessly. Do you think it’s looking for one of its friends? Level 2 Meganium must walk behind the tree at the end of the route for this event to occur. As Meganium passes by the tree, throwing several fluffruit at the top of the tree will cause a Hoothoot to fall out. Meganium will then sit by the Hoothoot. Meganium is more likely to travel behind the tree if it starts on the right side at the start of the route. Hey, they found each other! That’s great! Looks like that sudden entrance came as a bit of a surprise, though. None

In other languages

Language Title
Chinese Cantonese 芙羅蕾自然公園 Fùhlòhlèuih Jihyìhn Gūngyún
Mandarin 芙羅蕾自然公園 / 芙罗蕾自然公园 Fúluólěi Zìrán Gōngyuán
French Parc Naturel d'Anthos
German Floreo-Naturpark
Italian Parco naturale di Floreo
Korean 플로레오 자연공원 Floreo Jayeon Gongwon
Spanish Parque Natural de Floreo

Park (Day)

Language Title
Japanese 公園(昼) Park (Day)
Chinese Cantonese 公園(白天) Gūngyún (Baahktīn)
Mandarin 公園(白天) / 公园(白天) Gōngyuán (Báitiān)
French Parc (jour)
German Park (Tag)
Italian Parco (giorno)
Korean 공원(낮) Gongwon (Nat)
Spanish Parque (día)

Park (Night)

Language Title
Japanese 公園(夜) Park (Night)
Chinese Cantonese 公園(晚上) Gūngyún (Máahnseuhng)
Mandarin 公園(晚上) / 公园(晚上) Gōngyuán (Wǎnshang)
French Parc (nuit)
German Park (Nacht)
Italian Parco (notte)
Korean 공원(밤) Gongwon (Bam)
Spanish Parque (noche)

Florio Island Illumina Spot

Language Title
Japanese フロレオのイルミナスポット Floreo Island Illumina Spot
Chinese Cantonese 芙羅蕾島的霓光點 Fùhlòhlèuih Dóu dīk Ngàihgwōng Dím
Mandarin 芙羅蕾島的霓光點 / 芙罗蕾岛的霓光点 Fúluólěi Dǎo de Níguāng Diǎn
French Source Lumina d'Anthos
German Floreo-Lumina-Zone
Italian Zona Lumina di Floreo
Korean 플로레오섬 일루미나스폿 Floreo Seom Illumina Spot
Spanish Zona Lúmini de Floreo

Trivia

  • After the version 2.0 update, Florio Nature Park became the course with the largest number of Pokémon, being 31. Prior to the update, the course with the largest number of Pokémon was Shiver Snowfields.

Related articles

Lental
Islands
Florio IslandBelusylva IslandMaricopia IslandsVoluca IslandDurice IslandAurus Island
Stages
Founja JungleElsewhere ForestBlushing BeachMaricopia Reef
Lental SeafloorSweltering SandsFireflow VolcanoShiver SnowfieldsOutaway Cave
Ruins of RemembranceSecret Side PathMightywide RiverBarren Badlands
Laboratory of Ecology and Natural Sciences
This article is part of both Project Locations and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on locations in sidegames